Using the 3D engine in nuke to apply a Sky
Sunday, 2 September 2012
Settings up Render Passes and Layers
It was decided with the help of Rob that the following passes would be used, ambient, specular, shadow, ambient occlusion, normalised 2D motion vector pass and the diffuse pass. These passes would then by used to build a beauty pass for manipulation.
*PICTURE OF PASSES*
*PICTURE OF PASSES*
For Render layers, we had to render the environment, each car, shadows and each character. Also In some situations other objects like tyres and barriers were rendered.
*PICTURE OF LAYERS*
*PICTURE OF LAYERS*
Rob Also showed us how to batch render out of maya using the command prompt system which speeds up the rendering process.
*PICTURE OF BATCH RENDER*
*PICTURE OF BATCH RENDER*
Post Production Schedule
Post Production Schedule
A post production schedule was made to see what the shot contained, the passes which were needed and where the shots would be render. This was made to give us a plan on how to render and composite efficiently.
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