Settings up Render Passes and Layers
It was decided with the help of Rob that the following passes would be used, ambient, specular, shadow, ambient occlusion, normalised 2D motion vector pass and the diffuse pass. These passes would then by used to build a beauty pass for manipulation.
*PICTURE OF PASSES*
*PICTURE OF PASSES*
For Render layers, we had to render the environment, each car, shadows and each character. Also In some situations other objects like tyres and barriers were rendered.
*PICTURE OF LAYERS*
*PICTURE OF LAYERS*
Rob Also showed us how to batch render out of maya using the command prompt system which speeds up the rendering process.
*PICTURE OF BATCH RENDER*
*PICTURE OF BATCH RENDER*
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