James Morrissey Blog

Sunday, 2 September 2012

Using the 3D engine in nuke to apply a Sky
Posted by Unknown at 11:00
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest

No comments:

Post a Comment

Newer Post Older Post Home
Subscribe to: Post Comments (Atom)

Blog Archive

  • ▼  2012 (13)
    • ▼  September (13)
      • What I Done 2nd Pass Animation Plan Post Produc...
      • Individually Manipulated all 34 shots for Composi...
      • Applying Final Touches and Rendering out in Nuke
      • Tracking Shots to apply Water
      • Dealing with Rendering mistakes using the Rotopai...
      • Vector Blur/Defocus and Lightwraps
      • Colour Correcting and Grading
      • Dealing with Shadow problems in Nuke
      • Using the 3D engine in nuke to apply a Sky
      • Setting up Multipass Compositing Trees
      • Settings up Render Passes and Layers It was de...
      • 2nd Pass Crash Animation After Rich planned ou...
      • Post Production Schedule

About Me

Unknown
View my complete profile
Awesome Inc. theme. Powered by Blogger.