Tuesday, 4 September 2012

What I Done
  • 2nd Pass Animation
  • Plan Post Production
  • Set up around 7 shots for with the corresponding render passes and layers
  • Once some were rendered I went into Compositing
  • Composited 34 Shots In Nuke
    • Grading/Colour Correcting
    • Blending
    • Other Nodes


Sunday, 2 September 2012

Individually Manipulated all 34 shots for Compositing
Applying Final Touches and Rendering out in Nuke
Tracking Shots to apply Water
Dealing with Rendering mistakes using the Rotopaint Node
Vector Blur/Defocus and Lightwraps
Colour Correcting and Grading
Dealing with Shadow problems in Nuke
Using the 3D engine in nuke to apply a Sky
Setting up Multipass Compositing Trees
Settings up Render Passes and Layers

It was decided with the help of Rob that the following passes would be used, ambient, specular, shadow, ambient occlusion, normalised 2D motion vector pass and the diffuse pass. These passes would then by used to build a beauty pass for manipulation.

*PICTURE OF PASSES*




For Render layers, we had to render the environment, each car, shadows and each character. Also In some situations other objects like tyres and barriers were rendered.

*PICTURE OF LAYERS*


Rob Also showed us how to batch render out of maya using the command prompt system which speeds up the rendering process.

*PICTURE OF BATCH RENDER*
2nd Pass Crash Animation

After Rich planned out the crash, I then continued the animation and developed the final look for the crash.

*PLAYBLAST OF ANIMATION*

Post Production Schedule


Post Production Schedule

A post production schedule was made to see what the shot contained, the passes which were needed and where the shots would be render. This was made to give us a plan on how to render and composite efficiently.